This adds an extra element of balancing risk and reward to the game
The good news is that the set itself is better than its AI image, but the bad news is that it utterly pales in comparison with last years Dominaria Remastered
The storm build relies on combat tricks that untap the target, like Boon of Boseiju and Arachnoid Adaptation as a series of rituals that generate more and more mana with each iteration
The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more